As you can see the clouds are white even though there is no light, on the left. I want a pitch black night and a nice fade on night/day transition. Also I’d like the clouds to be more white, but i’m trying to hide the fact that they are too bright in the night side XD
You got the cloud nodes, basically I’m mixing them with the Earth nodes, with a mix shader. the Earth and water part should’nt matter. I think it’s a blending problem.
The nodes you show won’t help dial down the problem because we can’t see neither the shader for the clouds or the shader for the planet surface.
But I will try anyway. As TheAwesomeYT says, if you don’t use actual lighting to make the dark side, then that is the problem. Or if you use something like an emission shader for the clouds, that could also be a problem.
We also cannot see which shading mode you are in, or which rendering engine you use.
A side note, the Hue/Saturation node is unnecessary as the color ramp already removes any saturation from the clouds (which isn’t there to begin with)