Need help on Earth (planet) Material [SOLVED]

Hello,
This is my first post here, just tell if i’m in the wrong place, basically i’m looking for help for my project.

I’m working on a procedural Earth material.

I did this :

As you can see the clouds are white even though there is no light, on the left. I want a pitch black night and a nice fade on night/day transition. Also I’d like the clouds to be more white, but i’m trying to hide the fact that they are too bright in the night side XD

You got the cloud nodes, basically I’m mixing them with the Earth nodes, with a mix shader. the Earth and water part should’nt matter. I think it’s a blending problem.

Thanks for reading :slight_smile:

try do it with lighting.

The nodes you show won’t help dial down the problem because we can’t see neither the shader for the clouds or the shader for the planet surface.

But I will try anyway. As TheAwesomeYT says, if you don’t use actual lighting to make the dark side, then that is the problem. Or if you use something like an emission shader for the clouds, that could also be a problem.

We also cannot see which shading mode you are in, or which rendering engine you use.

A side note, the Hue/Saturation node is unnecessary as the color ramp already removes any saturation from the clouds (which isn’t there to begin with)

I figured it out, I forgot to use a main shader so the lighting couldn’t work.

Thanks !