I’m working on a bowling game with Blender and I have run into a bit of a problem. Actually, two. #1 how can I produce the following event?:
I want the bowling ball to be on a ramp and then it will roll down the ramp and down the lane. I want the ball to remain stationary (not rolling down the ramp) until the user presses the spacebar. How can I do this? I have very novice experience with Python and about Intermediate experience using Blender.
#2
I want tp display the score on the screen. How do you create the score display? I have the “Blender Gamekit” book, but it isn’t very detailed. It just says that you have to use a special texture. How can I get this texture and how do I set up the system?
Thanks for all your answers and I may have more questions soon!!
Make your ramp, and add an empty. This will be where the ball will appear when they press space. in another layer, make your ball. Enable the physics, no sleeping and such, make sure to pay attention to the radius for the ball if you shrink it. Now go back to your empty you created and go into the game logic panel and add a sensor with keyboard. make the button space. then add the controller, leave it as it is, followed by an actuator. Change it to edit object, and make it so it adds an object. Then type the name of the ball EXACTLY as it is, including any case letters. link them all together and press p. when you press space, it should spawn a bowling ball to roll down the ramp.
for your other concern, search the forum for a thread called “making a timer” by blendenzo. It should tell you how to create text, and further down, a timer. Skip the timer stuff and focus on text. I used it for my game.
Thats the basic info on this stuff, someone if you still need help can go into further detail, but you seem to know your interfaces at least. Good luck!