So I need a little bit of help rigging this mechanical leg:
I was able to make it so it works great if I simply drag the IK controller on the end tip of the leg, but once I try to tilt it by moving the knee target, it gets messy in the upper joint area:
I’m pretty sure what I need here is to add proper Transform Constraints controlling the joint bones rotation, but I just can’t figure out which bones should trigger those and in what particular way.
Also I’m pretty sure it absolutely must be possible to set up, since what I’m really trying to do here is just to recreate an armature from a tutorial I was able to find on YouTube:
The problem is the tutorial in question is done in Maya and not Blender, so things work differently and I can’t figure it out.
Help would be much appreciated!
Here is my .blend file:
Leg Test.blend (531.2 KB)