I’m trying to render a pile of leaves with billboards and an alpha mapped leaf texture; however, the foreground billboards are hiding the background ones. Any ideas about fixing this? Thanks in advance.
Turn on z-transp button.
Turn Alpha to 0.0
In the map To tab make sure alpha is turned on.
Depending of what your texture is like, you activate UseAlpha or CalcAlpha in the MapImagePanel of the texturebuttons.
In the materialbuttons Ztransp should be activated, to be able to show things behind the texture and the alphaslider set to 0.
Wow, you guys are fast! Ztrans did it. Thanks a lot!