Need help to create MSAO and mask textures from a Blender vehicle model for Unity

Hi,

I want to add a new vehicle into the steam-game-workshop for GlobalRescue. A 3d model is already prepared. Now I need some additional textures.

Concrete see from this official discription I need MSAO, Normal, Emission and Emission_Map:
https://images.steamusercontent.com/ugc/11190266706544876629/769EED2BD25FAAC80979AD4ADD67CF2458E1F95E/

The basic model is this one here and comes with functional wheels and doors.

I want do add it into the game in exactly this typical yellow skin but also in two other skins later, so that finally in the game you have those three:
one in that yellow,
one as a red firefighter skin

and one as a blue THW-skin.

ideally that typicall liebherr-logo just remains to all skins where it is in the basic-yellow model. same is with the black and dark-grey elements as well as with those red-white-warning elements.

flashing lights shall be blue.

See here some of the vehicles in globalrescue I wanto achieve:
https://steamcommunity.com/workshop/browse/?appid=2873660&searchtext=THW

Hope that makes sense?

Let me know what you think would be a fair price for this.

thank you very much