First time on the forums, nice to meet y’all!
I have been exposed to blender for a few months now, and have done some simple polygon modelling pieces here and there. However, due to work and other things going in life, I never really had the time to put too much effort into it until now.
So over the Christmas break period, I’ve decided to get a first taste into some character modelling and see how difficult it really is. After putting in a few all nighters, realizing that things look different under proportional and orthographic view, I’ve finally managed to create something that looks “human”.
The issue is that, just like when I draw an unevenly proportioned face, and then flip the canvas, it becomes glaringly obvious that the nose is bending in a direction it should not be able to.
With this thing whenever I put in some pupils, the uncanny valley hits me like a flying truck, and I ponder on whether the thing that I’ve just made is an alien that should be cleansed with a press of the ‘x’ key or if there’s still a merit to continue on with the hair and additional detailing in the hopes that it makes it look more human.
Help and pointers would be greatly appreciated. The forums are stopping me from putting in additional images so please let me know if you need additional views.