Need help to get this shader to work inside a game in UPBGE

Hello guys, I need your help, actually I wanted to ask this long ago, but got time now, okay, here is the issue…

I think you all know that in the Blender 2.79 UI, there is a small button that will popup with a menu when you press N, that button is the ambient occulsion ( which is realtime), so, when I enable it in BGE or UPBGE start the game, it dissappears, and I know there are various SSAO shaders online, but they are not as good as these integrated one, I think there must be a glsl shader in the blendet files, so, can someone find it and please give it to me? Please guys I need you help.
And yes if you do not where it is located in the blender 2.79 UI, here is its image -

Please help me, thanks!

a simple search using the magnifying glass at the top right of the screen leads to this:

viewport shading and game engine are two different systems, bpy and bge are not the same.
so i think if someone convert the viewport ambient occlusion to bge, the result would be some of those ssao shaders online you mentioned.

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Oh thanks, this means that will not be able to get it​:sob::sob:, or… can I?

http://www.lighthouse3d.com/tutorials/glsl-tutorial/