HI I’m currently trying to do some test renders of animation and have maxed out the 2G ram on my GTX 770. My PC is an I7-3770k OC’ed to 4.5 Ghz with 16 G ram.
The current scene has 1.26 million verts. I only have one particle system currently for a characters hair. I have 3 buildings in the scene that are very simple but are using glossy shader for the glass. I’m also using an image texture for the environment in the render as well.
Anyway when I render a test run on cpu each frame is just over 2G.
I found a tutorial about using render layers and I think that I can move several of the object to different Scene layers and then put it back together in the compositor or the VSE But, I’m still not sure how to get it all to turn out correctly with reflections, shadows, reflection etc from the objects that are in different layers.
Does anyone have a resource that goes into this in depth?
Thanks in advance!