Need help, weird material bug when animating

Hi all, I have a bit of a problem. I have made a model, but when I want to do a 360 degree view of it, animated, the material on the front goes all wobly with the specular shine. As an example, here are the first 2 frames and notice the massive difference in specularity on the front… thing:

http://tiniro.fadingdream.com/projects/3d/1.jpg
http://tiniro.fadingdream.com/projects/3d/2.jpg

Hope you can all help me!
(OSA is turned off, and so is Ray Tracing)

I believe this may be to do with the way Blender treats faces.

As you can imagine, a face with four sides may not actually be planar - you could take one of the vertices and move it , so that the four vertices were no longer on te plane.
Blender has to decide which three vertices to use for each face (it divides faces up into triangles), and as you go through the frames of your animation, Blender is changing these combinations

I suggest you have a look at your model in Edit Mode to see what’s happening with regard to this.

You can convert faces from quads to tris with Ctrl-T. If the quad converts the wrong way to how you’d like it, hit Ctrl-F.

I tried converting them to tri’s, but it makes NO difference. The flickering remains. I’m getting annoyed with my model :-?
I tried deleting the faces that have this problem and rebuilding them from nothing, but it makes no difference. Does anybody have any other ideas?

As I’ve said, I tried everything. I rebuilt it all, didn’t work. If someone knows this problem, than PLEASE tell me the solution. Because I appreciate Indigomonkey’s response… but it doesn’t make a whole lot of sense to me.
Should I upload the .blend for you guys to look at?

Yes please!

Alrighty then:
The blend file!
I hope you can find something, because I’m pulling the hairs off my head out of frustration.

This problem is happening because you have set smooth enabled - if you set those parts that are affected as solid, the glitches disappear.

Well, the problem is fixed, indigomonkey, but not because of any of those problems. The problem was, that, due to the closeness of those vertices, combined with my color band, some WEIRD shading and reflecting was going on, so I altered my color band and POOF went the problem.