Need help with 2.70 cycles lighting (shadow cast from "phantom"light)

okay https://www.dropbox.com/s/f4racne9s05rb4s/bakeshop.blend is what im working on.

i have a couple problems

1 i seem to have a light cast from the figures right that has no source (how to fix)
2 the light setup has changed so what i know is now WRONG (and this is throwing off the colors)

what im looking for is similar to a Studio Light setup (just enough shadow to define shapes) that is as simple as possible
Please Note i have an atom based netbook and this will be used for Texture Bake.

if you want to suggest lights please be exact in where which and what settings to use.

You have surrounded your model with four sun lamps, all pointing downwards - that’s not how the sun lamps in Blender work: Sun lamps are all about the light direction, their position is not taken into account at all, as they are always located outside of the scene, infinitely far away.

So you will either have to use other lamp types or tilt your sun lamps to different angles to achieve a directional lighting.

suggestions on type positions and settings for a better setup??

Are you trying to light the whole baby on a floor, or just highlight parts of it?

im trying to setup Studio Lighting so i can do a texture bake (to create a basic skin) i will follow with a number of clothing items.

i want just enough shadow to define features (to avoid the Barbie (R) type look)