Not much to say here, really. I’m working on a Low-Poly v-22 Osprey Gunship as a beginners project (hope to include it in a game of sorts further down the road). Been working with Blender for a week or so, and I’ve hit a brick wall:
Here’s the model in Solid View (I made sure to apply materials to each object, just for a preliminary take on it):
I made it using a Mirror modifier, and I’m assuming that that’s where the problem lies. If I need to post another picture of it, say a wireframe, I’d be happy to do so. I just need to figure out what’s going on here
That should be fixed in a second:)
Go in edit mode,press “A” to select your everything and in the toolbar in the Normals tab, you have to click on recalculate;)
Tell me if that was the problem.
Edit:
Just saw this is your first post.So,welcome to blenderartist.org
Also, thanks for the compliment on the model. If you have any constructive criticism for it, I’d love some. It isn’t anywhere near completion, as I still need to make a few more small details, smooth it out (not too much, still going for low poly), and add textures (God help me, I have no idea how to do this yet )
Your welcome:)
As for constructive criticism,I can’t give any unless I know for what game gerne (rts,fps,etc) it’s for;)
But maybe you can open a new thread in the Wip section of this forum,as that would not fit in the modeling section.
Not game-wise, just the model in general. But I am straying off topic here, and I don’t wanna start bending rules with the first few posts, so I’ll move it elsewhere when I’m ready. Thanks for your help