Need help with animation!

Question 1.

Ok… so for the past 20hrs I modeled my enviroment and made the objects in the world start in a great time frame. So I went to sleep and let it render, when I woke up it was finished. But the camera looked like it was going 200 Km/hr. How do I slow down my camera to a nice smooth walkthrough.

Question 2.

How do I save the actual rendered video? I tried doing it like a still render but no luck. Plus I want to show you guy what I have done so far.

Question 3.

Is it possible that I can make a bigger render size without the frame rate going down? I was at 120 currently.

Thanks greatly.

:slight_smile:

Just a guess: your animation is very complex and if you play it back in the 3D-view it plays very slowly. You thought this was normal speed. So what seemed to happen at a normal speed in the 3D-view was actually really fast. Always check the speed of complex animations by either:

  1. Turning on the button “Sync” in the Anim/Playback buttons (swirly arrow).
  2. or rendering a preview animation. In the header of the 3D-window there’s a button that looks a picture of mountains. Ctrl+click it.

Question 2.

How do I save the actual rendered video? I tried doing it like a still render but no luck. Plus I want to show you guy what I have done so far.

https://blenderartists.org/forum/viewtopic.php?t=38082#362447

Thank you so much for the quick reply. :smiley:

Just tried it…

It only slows the camera just the smalest bit. Is it becasuse I have a 120 Frames per second?

120fps :o
That is excessive.
Seriously.

TV has 25/30fps (depending on where you are) and you seriously can’t see the difference above 40 or so unless you’re really looking for it.

To change the fps after you’ve set up all the animations, go to the render buttons (F10) and then click the button that looks like a curve with an arrowhead (the tooltip is “Anim/Playback buttons”) - Set “MapOld” to the framerate that you animated at (120) and MapNew to the new fps (25 or 30, or even less for a test anim) and render that. It will render less frames so that the timing is still correct.

if you’re using 120 fps to make it look smooth instead of choppy, then you should try motion blurr and slow it down to 25 or 30 fps.
http://download.blender.org/documentation/htmlI/x9077.html

:o wow… you learn something new everyday. Thanks for all the help!

One more quick question. How would I make a cube perfrom a hard landing. Like it jumps and then lands?

anyone?

ok… I got a new animation! :smiley: But is there and of course a couple of questions. How can I save my animation without rendering every frame then putting it together? Isn’t there a way to just just save the anim in a certain place? I really want to share it cause it loks pretty realistic.

And How do I make objects faster or slower?

select the folder you want to save to in the render ouput field. make sure you pick a video format to render to (ie: .avi or .mov as opposed to jpg or png with are images). hit anim.

however, if its long or reasonably complicated, i would render out to frames and use the sequence editor to combine them into a video.

make sure to play with compression settings so your final file isn’t too huge to upload.

for making objects faster/slower…ummmm…change the keyframes perhaps? maybe i’m not understanding you.

as far as saving it a spacific place, simply tell blender to render an avi, and it should be in you’re blender temperary directory:
Linux: /tmp
Windwos: c:/windows/tmp (I think?)

it will be named: (startframe)_(endframe).avi

as far as faster or slower is concerned, it depends on the type of movement… please specify.

I only animate by following paths… cause I don’t know how to animate the other way. WHen the objects follow the path they all move at the same speed. Is there a way or a setting to make that animation happen faster? Not all of them just selected ones.

Paths have a speed IPO that you can edit in the IPO window. path animation has its place, but i suspect keyframe animation would be much simpler for most things you want to do.

How would one go about on getting to the keyframe or IPO window?

Sorry for the dumb questions lol… :expressionless:

first select the path. then open the IPO window. In the header there should be a box where you can select the IPO type. click on that to get a list of IPO types and select path. There should be an IPO curve already there. If not just CTRL + LMB to add one. To add more handles just press CTRL + LMB and move it around. you can edit this like just another IPO curve. Just note. “0” on the vertical axis is the beginning of the path. “1” is the end of the path. the horizontal axis is the frames of the animation.

hope that helps.

:o ok thanks… I just tried everithing… never knew it was so easy. Last question! :slight_smile: … how do I move a sound file to the frame I want it to the frame I want it to start on. I got it there it just satys on one. :expressionless:

I tried holding ctrl on it but that just makes the frame move… :frowning:

Any ideas?

if you’re in the sequence editor, just grab it with g, like any blender object. make sure you have the whole strip selected and not just one of the end tabs.