Need help with AO bake

I’m trying to bake high res details onto my low res mesh. Some parts of the AO bake are dark or are not getting “picked up” at all. I tried playing around with the scaling of my low res mesh but that doesn’t really help much. What settings do I need to change? Is it Ray Distance or Output > Margin and how do those work exactly?

Ray distance is for offseting to avoid the issue you have. Margin is the size in pixel after your uv to avoid black or texture color artefact due to mip mapping. And blender online documentation is your friend.

Thanks for your tips and pointing me in the right direction. Blender documentation helped a lot. :slight_smile:

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