I was working on M1911 model when I run into an issue with beveling bottom part of the gun.
I already beveled edges on X axis (marked with red arrows), but how I’m I supposed to bevel rest of the gun (marked with green lines) to get look similar to last 2 pictures.
I deleted duplicated faces with “Merge by distance” and fixed normals with “Recalculate Outside”, but I still have no idea how bevel bottom part of gun like this .
Use beveling for small parts, that handle need to be modeled with topology techniques. Guns looks simple, but it always has some tricky parts. That’s why I sent those tutorials. They’re more like short free courses. You’ll get an overview and absorb ways for clean and smooth topology. You could select an edge go to Edge > Bevel Edges (Ctrl+B), scroll up to add more edges, but won’t be the same curve as your reference.
Just as shown below:remove two opposite faces or the bevel modifier bevels all four edges; add and assign a vertex group to the edges selected and then bevel by an appropriate value. In this example the value is the square root of 2 (Pyhtagoras’ theorem); apply bevel modifier.
Probably, but after checking those tutorials/courses from 2nd post, I’m thinking about starting from scratch, who knows how many other things I did wrong with that model.
Thank you to all of you who tried to help, even that I gave up on this model I learned few other useful things about blender and 3d modeling.