Am new to blender and this
is my first Model.
I have a character who’s wearing a helmet,cotton scarf on his face, armor shoulder pads, knee pads, gloves, and some boots. I would like to know how i can assign the different physics to each part of the characters body so these things behave like they should in real life.
Do i need to separate them into different objects or can i combine them into one mesh which is how i currently have it.