hey i would really like some help with blender scripting…
im very familiar with programming and c++ / c and python
but i dont really know the layout of blender programming and i would need
a little script to make my models for my game programming
if this is the completely wrong forum for this post then im very sorry
but i would need help todo something like this
start scripting
for windows newest blender
make the camera face at orign 0,0,0 with an isometric angle
then rotate X amount of degress and take a snapshot then save it to a file then continue rotating until 360 degress has been reached
at the end i wants to have for example 12 images take with 30 degress difference that have the isometric angle
if this is somehow impossible or already exists in script format please
redirect me to it otherwize thanks for reading
if it wont work to make sucha a script i assume i need to rotate manually and print for each rotation -_-
This could well be done as a script…
but might it not be worth just animating your camera 360d around an obejct and rendering the 12 frames to files?
To get this kind of rotation youd be best adding an empty and making it the cameras parent, then maving the camera away and rotating the empty with keyframes.
i like it sounds u get the idea of what i wants to be done
but be prepared to give me some more explanations please
becouse im not familiar with blender functions and structures
all i made was some export scripts
but what u mean by rotating 360 degress and save 12 frames to a file or
?