Hi all. I’m currently working on a project and am still new to working with character models (i mostly do environments). I’ve made a character using Fuse (because i couldnt model a person properly if my life depended on it) and exported it. Normally importing exported file to blender would already have it UV mapped, but it doesnt come rigged so i used Maximo’s Auto-Rigger on their website to generate a rig for it so i could pose it. The only issue is the version from maximos auto-rigger doesnt come UV mapped for some reason, and so my character texture ends up a complete mess all over the mesh (i’ll provide pics below). I have no clue how to map this character to the texture image.
Any help would be much appreciated.