I’m using an addon (Unfold Transition) and I am trying to apply it on a mesh with 11k faces… When I press Set Up Unfold Blender goes into “Not responding” mode and nothing happens… Then I experimented with some simpler meshes and adding subdivide to see how many faces can it handle. I discovered that when I use it on for example 3000 faces mesh it goes into Not responding for 5-10 secs then it finishes… Which means that it doesnt crash entirely but only until calculation is finished, which is ok. The problem is that when I press Set Up and Blender crashes, I see in my Task Manager that only 15% of CPU and 30% of RAM is used. However, in Resource Monitor, CPU total is on 100% but only 1 CPU Core is 100% at a time (f.e. Core 8 is 100% for 5-6 secs, than drops down and Core 4 spikes to 100%, then Core 5, etc.).
The question is, is there any way of making Blender use CPU cores simutaneously and allocate for example 60% of each core? Or any other way to use CPU more effectively and to reduce those calculation times (not render time) cause doing calculations for meshes with many faces (>10k) takes tooo much time (and I still have to see it finished).