I need help with creating a baked textured UV map image to wrap a mesh in an inworld game.
I am using Blender 2,79b 2018-03-22 version on a macbook air.
I am not using nodes/cycles so I need help with the old school way to texture bake UV image maps. (I will eventually learn /cyclesnodes but for now, need the BEFORE cycles/nodes method.)
I do not want to generate a UV map that has to be textured in photoshop. Blender should be able to generate a fully textured UV image map.
I have read & watched so many tutorials and I cannot reproduce the results that they achieve despite following the steps. It always borks at the bake stage.
Essentially what I need are stupid simple step by step instructions starting with any specific set-ups that require activating/deactivating anything.
I have a mesh that has modifiers. And I have a seamless texture.
Initially, I have two material faces as noted by the colors. I will change this to a single white material for now and later can tackle step by step for faces.
What are my next steps to create a texture baked UV image map I can save on my computer? Ideally I will need to do this to create diffuse, normal & specular maps, and maybe apply ambient occlusion.
If you can help me get from my naked mesh to a beautiful texture baked UV image maps in easy to follow steps, I will name all of my virtual children, pets, etc., after you.