Need help with creating an animation

I am trying to animate a double door opening and closing but I don’t know how to get the object to move with the armature, I have tried parenting the armature to the object but it only seems to parent one side of it to the object. All the tutorials I have looked at are for 2.49 and below and I am using 2.58.

Any help would be appreciated.

with the armature in pose mode, parent the door to the bone (when you click control-P it will give a set of parenting options --(like with auto weights, empty weights,BONE) click bone) now the door will follow the armature.

I choose bone and it still won’t follow it… Do you know of any tutorials that may be helpful? Preferably a video.

I figured it out! But I have another problem, only one side of the door is working and the other isn’t… I’ll post my blend so you can look at it and maybe see what I am doing wrong.

Door Animation Test.blend (351 KB)

You will need to add a second bone for the other door and animate it. I added one and used a copy rotation constraint…

Door Animation Test.blend (389 KB)

You can also animate meshes without bones …

do you mean shape keys? It doesnt work well for hinged doors, becasue the vertices go from point A to point B linearly, not radially…

How did you add it? I’m pretty new to all the animation stuff and I cannot find a helpful tutorial. Could you please post the steps you took? I would appreciate it.

An armature has three modes – object mode, edit mode and pose mode. In edit mode you can add bones (shift A) extrude bones (e key) duplicate (shift D) you can then manipulate the bones to the shape you desire (perhaps a human shape with 2 arms and 2 legs etc). Once you have the shape of the armature as you wish, you can go into pose mode where you can manipulate it to various poses. You can parent objects to bones, as I did here, or use the armature to deform a mesh (which is common in character animation) Check out David Ward’s tutorials on Johnny Blenderfor good tut’s on armatures (about 5 minutes in that video)

I suggest using this helpful tutorial on rigging it is not about parenting the bone to the mesh but it may help to apply the concept in a different way


hope this 10 part series helps

I just mean inserting a Loc Rot animation key.

It flips one side of the door if I rotate the left one 90 degrees. I set up a copy rotation constraint.

Have a look: Animation.blend (366 KB)

copy rotation needs a specific bone if targeted to an armature, and the mapping needed to be switched to pose space…

Animation.blend (357 KB)

I got it now thanks daren.