I got into a little trouble here. I have this job (to be delivered in a couple days), but I didn’t expected a scene so simple would take so much time to render in Cycles. I mean, no textures, no complex materials, no reflections… I only use one kind of material, which is a diffuse color with a little gloss mixed in. These objects you see
The background is an infinite white backdrop, which I made in the shape of a big white bowl so I can turn the camera around. I use two suns as lighting, sized properly to get this soft lighting and diffuse shadow.
I have set up different sampling, light bounces, I researched a little… but I bet there’s something obvious I am overseeing. I find it IMPOSSIBLE for this scene to require about ONE HOUR to render a single frame on an i5 notebook, and more than 20 minutes on an i7-CPU.
Plus, I know my Geforce 550 Ti is not TOP of the line, but even so… GPU rendering times is even worse!
Please could you guys take a look on the scene and tell me what is wrong about it? Is it the DOF, or maybe Motion Blur?
I appreciate your help!
I am attaching the blender file and a rendered frame.
(Sorry for the ZIP compression. The forum didn’t let me upload the .blend file of about 2 MB. I’m not very experienced here).
uniclivale_ba.zip (814 KB)