Need help with disconnected cloth simulation to act as one object

Hello there,

I need help with quickly simulating cloth physics for objects that are not connected to each other but are joined. When I simulate the physics animation normally, collision only affects the specific objects that collide with the sphere but not the whole group. I managed to make it work like the animation below by connecting the vertices, bake the animation and deleting the vertices after that. But I want dynamic physic simulation instead of baking it.

THank you,

Detached Cloth Simujlation