So I created this rig on a character that has an eye texture mapped to a mesh. So I setup a driver to correspond with a bone to control the location of which the eye looks. Everything was fine until after I started animating and now the bone causes the eye to go in the opposite direction of the location you drag the bone. I already tried positive and negative values for the driver and the problem remains. I will upload a file to get a better understanding of the problem. https://drive.google.com/file/d/134JvL-Vk1PJ-zI0Cy9zoVYhMgIjOQY0A/view?usp=sharing
Apply all transforms on the eye with Ctrl A, this sounds like negative scale
Tried your suggestion but didn’t work I think it’s because it’s a texture and not a rotating eye object.