I have an item that is made up of seperate objects all with their own UV map. I would like to export it as an obj single object with seperate parts and would like the names of the parts to be the names of the objects in Blender so that other software can read them. What export options do I use for this?
Well you can try the batch export option. But… You would have to individually group them with a specific name and such. Hope tha’ll help!
that’s the .FBX format settings.
Thanks, I’ll have a look at that. I’m still new to Blender and need to find out about how grouping works. I tried joining the objects and found a way to export the resulting object so that the UV maps remain seperate but the software I import into names these default; default 01;default 02 etc. I was wondering if there is a way in Blender to fix this.