im pretty much lost right now. I followed 2 tutorials one helped better but the eyes I want to do are different. I was aiming for a black, the brown, and a white for the sclera. (search kidz bratz to see my reference/idea). Plus im terrible with nodes so I don’t know where I went wrong. ps. I don’t want them blurred, they should be hard outlines since they’re dolls.
I managed to get the mapping down this time so its set and angled where id like them to be. but im lost
You should set the ‘Roughness’ value to 0.0… And then you could go to the ‘Specular’ tab and play a bit with the ‘IOR_Level’ for fine tunning…
Edited: Wait… are the eyes, simple planes?
yes they are :'/ what you said helped a bit but only to make the eyes appear less realistic and more doll like
more or less my reference
Can you send me a blend file with just the eyes? (just create a new blend, and append the eyes from your current file).
Hi, the node setup isn’t too far from what you need to make it work. You should make the gradient interpolation constant, and use a third gradient (also constant), this time black and white, to plug into the mix color’s factor.
Either that or ditch the gradients entirely and make 3 materials (a white, an iris and a pupil) and assign them to different eye faces -provided the eyes have concentric edgeloops like spheres, otherwise forget about it
just sent!
I think I see what you mean but, after I got it figured out messing with the 3rd one messed up my second one. and im still left with the problem that I might need 4 since the first is for the sclera , but I need another one that I can map out for the white “shine” the smallest dot
Yes you’d need a fourth one for the shine. I would do it like this
eyegradients.blend (113.0 KB)
But there’s plenty of ways to make eyes, you could also paint them in a 2D program instead of doing this whole thing
I see what you did it def helped simplify things for me , I even copied it and it doesn’t show up the same for me for some reason. its just white with a black circle (did I miss something?)
This uses UVs, so make sure UVs exist and are centered. Otherwise you should just have to play with the ramp stops’ positions.