Need help with eyes - planes , shader nodes

im pretty much lost right now. I followed 2 tutorials one helped better but the eyes I want to do are different. I was aiming for a black, the brown, and a white for the sclera. (search kidz bratz to see my reference/idea). Plus im terrible with nodes so I don’t know where I went wrong. ps. I don’t want them blurred, they should be hard outlines since they’re dolls.

I managed to get the mapping down this time so its set and angled where id like them to be. but im lost :smiling_face_with_tear:

You should set the ‘Roughness’ value to 0.0… And then you could go to the ‘Specular’ tab and play a bit with the ‘IOR_Level’ for fine tunning…

Edited: Wait… are the eyes, simple planes?

1 Like

yes they are :'/ what you said helped a bit but only to make the eyes appear less realistic and more doll like

sddefault
more or less my reference

Can you send me a blend file with just the eyes? (just create a new blend, and append the eyes from your current file).

1 Like

Hi, the node setup isn’t too far from what you need to make it work. You should make the gradient interpolation constant, and use a third gradient (also constant), this time black and white, to plug into the mix color’s factor.

Either that or ditch the gradients entirely and make 3 materials (a white, an iris and a pupil) and assign them to different eye faces -provided the eyes have concentric edgeloops like spheres, otherwise forget about it

1 Like

just sent!

I think I see what you mean but, after I got it figured out messing with the 3rd one messed up my second one. and im still left with the problem that I might need 4 since the first is for the sclera , but I need another one that I can map out for the white “shine” the smallest dot

Yes you’d need a fourth one for the shine. I would do it like this
eyegradients.blend (113.0 KB)

But there’s plenty of ways to make eyes, you could also paint them in a 2D program instead of doing this whole thing

1 Like

I see what you did it def helped simplify things for me , I even copied it and it doesn’t show up the same for me for some reason. its just white with a black circle (did I miss something?)

This uses UVs, so make sure UVs exist and are centered. Otherwise you should just have to play with the ramp stops’ positions.