Need Help with Face Modelling

I’m currently trying to model the head of a little girl, but currently my model seems to be a bit too mature. :confused: Can you guys suggest some ways to make it more childish? Or is it okay as it is?


I am aiming for someone who is about as old as the girl in the link:
http://cache1.asset-cache.net/gc/127584998-radiant-hopeful-little-girl-looking-up-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=oG%2BSJieDbMQerjU1Yidx40mxPG6u0UNUPPOUTHZl5vfJbJiaKrMTlJnACe6gZzeNY1PexfeWmIxDyU7HWbAqUg%3D%3D

Study the physiology of aging and you’ll find the very young face has different proportions to that of an adult, not just bigger eyes. Most importantly in your model, the forehead and cranial area are too small. The overall size of the facial region is somewhat large. The bridge of the nose could be shorter and less broad between the eyes. The tiny nose and nostrils make the rest of the face seem too mature. Thin lips are also a sign of greater maturity, even when stretched by a smile. Placement of eyebrows and length of eyelashes are also age-related details to consider.

Keep in mind that the child’s body and face proportions change very fast up until about age ten to fourteen depending on gender, and from that point the changes are more specific to sexual maturity than general growth. So nailing down the apparent age of your character is important to determining a set of appropriate proportions.

When using exaggeration as you have in the eyes, it’s a good idea to have a solid understanding of the normal proportions so you can better control how the intentional distortions work to establish your character’s identity.

BTW, your link to an example image seems to be broken.

watch this https://www.youtube.com/watch?v=LFqopkUTO0Q and this :http://usms.ws/

Thanks for the advice! One question though: Should I use real life reference images even if I’m going for a cartoonic style? And how much should I follow real-life proportions if I want my character to be cartoonic?

Some rules of thumb:
distance between eyes and mouth – closer together for children
Shape of face – rounder for children
Eyes larger
Bridge of nose – less emphasis in children
neck – thicker in children
head – larger

You have the round face and large eyes already. You can try smoothing out the bridge of the nose to emphasize it less, thicken up the neck a bit, move the eyes down a bit to decrease the distance to the mouth. Cartoon kids also have less distinct jawlines (goes along with the thicker neck) so try for a smooth transition between cheek and neck rather than a pronounced jaw when seen from the side.

http://tarahuneycutt.files.wordpress.com/2011/07/emma-looking-up.jpg

Here is a photo of a young girl: notice the compression of her features, lack of jawline and puffy cheeks, nose bridge almost non-existant, wide neck, round face…

Follow real life proportions for cartoons. Cartoon characters aren’t distorted, they are stylized. What is the difference? For example: the nose will be in the same place on the face, but may be extremely long, or very short, or round. Eyes are placed in the center of the skull (proportions) but may bug out or be oversized or beady (stylization).

Hope that helps. Looks like you have a good start.

To produce a convincing stylization (cartoon-style) of a child you should know what the normal proportions and general feature traits are, otherwise you don’t have a solid foundation from which to begin your stylization. How much stylization you want your character to show is up to you, but “cartoonic” can embrace a very wide range of stylization. Examples: The children in the classic game Psychonauts are indisputably kids, but they are also extremely stylized. The human children in Toy Story 3 are much more naturalistic but still cartoons. In between these are the children of The Incredibles, fairly normal proportions, but very stylized. A movie like Tangled deals with young people and children in a very classic story-book fashion, while The Nightmare before Christmas is, well, kind of nightmarish ;). But what they all have in common is starting their stylizations from a knowledge of how real kids look as they develop, otherwise they would not convince the audience they are children.

I think ,you must use reference images of what you want to model, but real life reference images just to understand proportions, and as you see, there are many cartoon styles . Here you have some references http://3dmodeling.deviantart.com/gallery/5489745 a tutorial http://cg.tutsplus.com/tutorials/blender/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/ and more help http://3d-anime.deviantart.com/journal/Do-you-want-to-make-your-own-3D-Anime-models-292845147

you must follow this face edge loops, it’s very important http://3dmodeling.deviantart.com/art/3d-reference-face-loops-141698442 http://athey.deviantart.com/art/Understanding-Edge-Flow-185809255

Thanks for all the responses; I really appreciate your help! Seems like I have a lot to work on :slight_smile: I’ll post my improvements in the upcoming days.

I decided to remodel the entire head, and this is the result:



I’m not sure if the smile looks natural though. Any thoughts?

Fine, better than before, but I think you must render your model with the internal render,just for test, the forehead and the nose need more work. I recommend you to render from other views move the camera to other sides and render and show your tests here. Do you have some pics ,drawings or some reference about what you want to model?



I modelled it following this diagram:
http://www.weebabiesnursery.com/wp-content/uploads/2011/08/babyfaceproportions.jpg

Final render of the day! I figured that a smile looks more authentic if there were teeth. How can I improve on the nose and forehead?



red lines mark what is fine ,don’t touch , improve what is marked with blue, and green in the end of the eyes


that’s the problem with the nose ,too wide in the top and add some detail to the lips, for the moment get rid of the hair and begin to model the ears

Smile looks much better with teeth. I took the liberty of making a few adjustments to your front view.



I adjusted the bridge of the nose to slant toward the middle of the face rather than outward. The eyes are a bit closer together. The head is rounder. The mouth isn’t quite as wide. (The extra dimple is an artifact, but doesn’t look all that bad if you ignore the obvious cut and paste border it is part of.)

Anyway, you may want to incorporate some of these changes into your model.

Hi guys, just came back from a busy month…sorry for the late reply. I did some extensive tweaking to the mouth and eyes, and here’s the result: (she looks Korean for some reason)



I also followed some of the advice you guys have given, but there are some aspects I’m still working on. Thanks for the great advice so far!

What I find funny is that you are using a babys blueprints, yet you model a roughly 6 year old girl. Don’t you think that kids faces really change when they are that young and a 1 year old kid differs from a 6 year old by a lot.