the logo is for The Public Happiness Movement, which is a community that works on fixing societal issues. i’ve been working on this for a long time since i’m new to blender and want it to look good, but i keep hitting roadblocks.
will somebody please take over and do the final touches? mainly i need a good HDRI properly positioned to make the lighting good, and maybe some other lighting effects added to make the ocean look magical/sparkly/bright and the land to look golden.
also talk with me about making other changes you think would improve it please.
Hi,
I had a quick look to your file. I think you realy need to simplify the idea if you want to make a logo.
No need to use complex photorealistic shading, hdri environnements, light effects, etc.
It’s not going to look right on a website/flyers.
Maybe try to “clean” the shapes. Simplfy the world map, the colors, delete these huge 700Mb texture/hdri. Use basic shapes.
Quick example below which crossed my mind
Ummmm… might you be using the wrong tool? Most of the time, logos are created using SVG (Scalable Vector Graphics), using a tool such as (open source …)Inkscape.
Because an SVG fundamentally consists of drawing commands, which are rendered on-the-fly onto the target canvas, they can be arbitrarily scaled and resized with no loss of resolution. Blender necessarily produces bitmaps.