How do I make my fluid look exactly like my model (say it’s just a human)?
I’ve set my fluid to the mesh of my model so it starts out as the model.
I’ve set my control object at the same position of the fluid-mesh.
I’ve decreased the strength to .001, and the radius to 1.
But as soon as the animation gets a couple frames in, it starts looking lumpy and the detail goes away. Any help is greatly appreciated!