Hey this is my first thread so if its not in the proper place, instead of deleting it pls move it where it’s supposed to be.
I have a problem with making laras Gauntlet to glow in blender using radiosity effect, the rpoblem is not with the actual glowing since the object glows perfectly but is with the model itself, when the light hits the body or the face it becomes kinda boxy. Well it looks like this :
I’ve removed all the doubles, Recalculated normals and clicked the smoothing button, no changes. Need help!
Blender Internal render is not really set up well for mesh illumination. In a case like this I have seen artists use a shadeless material for the gauntlet so that it looks like it is a light. Then actually creating a lamp object and parenting it to the gauntlet. The lamp not having any geometry will be invisible at render time. If you want to light something use lamps.
Alternatively you can use the new Cycles render engine which does handle mesh emitters quite well.
Thats because i left the sun turned on to let you see the defects when all the lights are off it glows just check out this:
Yet there still is some light left on the background. Thats the kind of effect that i want to get, im not a pro with blender so if you know any proper tutorial to get the same effect without radiosity pls link it to me. . .