Im trying to create a realistic lightbulb for an archviz project.
This is what I got so far
I put a shader on the filament, (blackbody>emission> material output) to create the light effect.
However, i want the bulb to be glowing a lot more, as if the bulb is filled with the light that is coming from the filament.
Something more like this
So you can barely see the filament, but you can still see the glass of the bulb and the way’s its filled with the light
So how do i create this? So it has more glow and the glass is intereacting more with the light?