Hey there, I have a little burning issue to fix.
Basically I have to make a flat object with a complex contour( a part of a map) into a crumply shaped paper object(not crumpled into a ball, just crumply) it should be quite low-Poly
What would be the best way to do this.
Thanks in advance!
It sounds like your model is terrain for a map? If you want to lower the poly count you could try using a decimate modifier. I’m not sure exactly what you mean by a “crumply shaped paper object.” Do you have any example images?
If I understand what you want, I would make a simple square with a texture influencing the alpha value (for transparency) and a texture influencing the normals (for the crumply effect).