Trying to get the mesh to unwrap/unfold smoothly like in the photo for an animation i tried using curves modifier and it wont deform properly the endings go through the mesh and the simple deform wont work either any solutions guys ?
Thank you so much and sorry my computer kept crashing. I’m very close to getting the results, I used 11 bones and 18 bendy bones only one end rolls up I need both ends to roll up one at a time, The rig has ridges when I subdivide it is there a way to get rid of them?