I’m a “Nooby” trying to deform mesh with bones. I followed the tutorial in wiki books below:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animation/Guided_tour/Armature/index
The tutorial says that you can add modifier and select armature and the bones that you created will deform the mesh. You don’t have to even create any vertex groups. I was not able to find any more tutorials on this new feature so I was wondering if anybody knew possibly with I am doing wrong. Again, I’m a “Nooby”.
Also, is there a specific forum for Nooby’s?