When I use Curve modifier on my Nurbs object (a decor for theatre scene), I can align it so it bends a little. But after clicking Aplly it screws up. Both objects are in attachment blend file. Maybe you can help me out?
It’s a bit puzzling i must say. But maybe it is linked to the problem i noticed there :
I tried to make the curve 3D, so it’s not filled and then remove the extrusion of it and finally converted it to a Mesh
Used a curve modifier to follow the curve
Applied the curve modifier, then in Edit Mode did a ALT+F to fill the object .
And :
Looks like it has puzzled Blender that linked vertices very badly there, i noticed the faces were made parallel to the X axis.
So i tried something else and went back to the stage in which i applied the modifier, and rotated the model in Object Mode, and CTRL+A to apply the location/rotation
Then in Edit Mode i pressed ALT+F and this time, the faces were created in a better way, as while parallel to X axis , this time it was perpendicular to the larger sides of the model.
But getting lot of problem relating to the shading.
Seems Like blender Nurbs object is not suppsed to work with curve modifier. I tried simplier forms, it’a all fine until I press APLLY. Then it does whatever it wants