I modified an OpenGL animated, noise based cloud script by Martinsh to become mist. I did not modify the script, I just applied the material to a plane, made it a halo, and modified the properties to look misty. It wants to look great. I can’t fix the margins - sharp edges on the ground and walls etc. Also when you turn a corner, it looks like a square. Ideally i’d like to have a generated cloud pattern mask the edges to 100% transparent.
Have a look. I had to simplify the scene and really abuse the textures to get it to upload here, but you’ll get the idea. Scene also contains in - game AO, DOF, etc. So please don’t scream. Har. Looking for Skyrim style mist, and I’m CLOSE. Martinsh did a beautiful job.
Properties are EXTREMELY sensitive as you play with them, but no amount of adjusting makes the edges transparent.
WASD, camera look. Walk is a bit fast. Your forgiveness, please.
Mist-Need-Help.blend (867 KB)