I’m trying to create stock table model with drawer. Table with drawer are in group “Table”, drawer is child of armature and then table. I have animated drawer armature to pull in-out, so it can look more interactive.
I have attached test case with test blend and table model in separate file. In test.blend you can see linked group “Table” with table, drawer and armature. In play mode drawer is constantly pulling in and out to check if parenting works.
Now there are also a red test cube, which I tried to parent to armature so it would… animate together… right…?
But after parenting that cube to armature it becomes deformed and in game mode it disappears!
So… what would be “Blender” way of creating such stock item with possibility to attach other item (key, tool or whatever) inside it with synced animation in final level design?
table_test.zip (195 KB)
Open test.blend, select TestCube and make it’s parent Table01Drewer. TestCube should deform and go invisible in game mode…
UPDATE: Here is screen capture of this behaviour: http://www.youtube.com/watch?v=caWtHi7IsXY&feature=youtu.be