Ok. I am working on modeling a charachter’s head. I am planning doing the create half, then duplicate thing.
Everything was going fine, but now all of a sudden (I don’t know what I did), my center points that were on 0.0 on the X axis are now all on -0.3 (when I press N).
As far as I can tell the location I am getting when pressing N isn’t relative to the scenes XYZ axis, but to the selected plane I am working with, which means if I try to move the whole plane the coordinates are still the same - 0.3.
Not sure if I was able to put that in a way that makes any sense, but I need to know how to reset the left edge of my model to 0.0 on the X axis.
um…ok…well I’ll give it a shot lol. Are you saying that your model isn’t arrange exactly over its center point in edit mode? You can fix that by clicking on ‘center new’ in edit buttons.
If your model isnt exactly where you want it, just change the LocXYZ coords with the nkey menu
If neither of those suggestions helps, try explaining your problem again… I am not clear on what the problem is.
If I understand you correctly, the left axis you want to flip by is not on the “0,0,0” xyz axis and you want it to be. What I do in this situation is first snap your cursor to the exact grid line you want to be the center to flip your face by with the shift-S, snap cursor to grid. Then under the edit mode buttons press the button that says enable scaling and rotation by cursor (dot key; or period). Then select your vertices that need to be moved to the correct grid line. Then scale with S and press the middle mouse button to constrain the movement to horizontal and also hold down Ctrl button and the vertices will go into the direction of the cursor; but not change their vertical position. This way, they will all end up on the correct grid line you want to flip your head by. Hope that was what you were looking for, I have this problem often.
-Brian
I selected a point that was on the axis I wanted set to 0.0 instead of -0.3.
I pressed Shift-S and selected CURS->SEL.
I then pressed the Center Cursor button (after tabbing out of edit mode). This set the objects center to the location of the cursor which was on the desired point.
Now when I select any of the points on the axis and press N they read 0.0 for the X location.
Not sure if I accomplised what I wanted to or not, but it seems to have.