Need help with problem analysis


I have posted into the scripts/plugin forums first but I was unable to post the images to explain my problem. I hope this is the right place to do so.

Actually I’m importing Neverwinter Nights 2/MDB files into Blender 2.55, I have converted the 2.49 importer for this and something doesn’t look right:

(reference model)

I would like to know what is the problem. Is it an alpha/transparency issue or is it an uvw issue?


I think it might be a transparency issue. In the texture frame, image panel for the texture image, make sure that Premultiply is checked.

While you are at it, check the other items:


  1. Transparency checked
  2. Z Transparency enabled
  3. Alpha = 0


  1. Premultiply
  2. Image Sampling Alpha: Use
  3. Influence Color and Alpha checked
  4. Mapping UV and Flat

View Properties

  1. GLSL
  2. Textured Solid

Thank you you saved my life!
I missed Premultiply!