Olblach
(Olblach)
1
Hello,
I have posted into the scripts/plugin forums first but I was unable to post the images to explain my problem. I hope this is the right place to do so.
Actually I’m importing Neverwinter Nights 2/MDB files into Blender 2.55, I have converted the 2.49 importer for this and something doesn’t look right:
(reference model)
I would like to know what is the problem. Is it an alpha/transparency issue or is it an uvw issue?
TIA
jrboddie1
(James Boddie)
2
I think it might be a transparency issue. In the texture frame, image panel for the texture image, make sure that Premultiply is checked.
While you are at it, check the other items:
Materials
- Transparency checked
- Z Transparency enabled
- Alpha = 0
Texture
- Premultiply
- Image Sampling Alpha: Use
- Influence Color and Alpha checked
- Mapping UV and Flat
View Properties
- GLSL
- Textured Solid
Olblach
(Olblach)
3
Thank you you saved my life!
I missed Premultiply!