Hi. I’m attempting to create my own rig in blender using curves as the controller. I’m having trouble with the ik controller as it won’t maintain position if I rotate a parent controller. I’ve set the Ik bone to move based on the controllers world position however it still won’t work.
It works perfectly fine except when I want to rotate the parent root.
Was wondering if anyone had any solutions. Thank You.
The arms are rigged this way to separate from the main mesh as I have plans on having him take off his arms as a weapon.