# Need help with Rigid Body joints

**URL:** <https://blenderartists.org/t/need-help-with-rigid-body-joints/1377110>\
**Category:** Game Engine Support and Discussion\
**Tags:** bge\
**Created:** [April 30, 2022, 11:31pm UTC](https://blenderartists.org/t/need-help-with-rigid-body-joints/1377110 "2022-04-30T23:31:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Saranoske](https://blenderartists.org/letter_avatar_proxy/v4/letter/s/cab0a1/32.png) [@Saranoske](https://blenderartists.org/u/Saranoske)\
**Post date:** [April 30, 2022, 11:31pm UTC](https://blenderartists.org/t/need-help-with-rigid-body-joints/1377110/1 "2022-04-30T23:31:28Z")

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I’m trying to make a construction made of Rigid body parts.  
But I need to connect some parts with two joints but there is only the option for one.  
This way the construction is not all connected.

Is there a way how to connect rigid body objects with more joints than one?

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**Author:** ![RPaladin](https://blenderartists.org/user_avatar/blenderartists.org/rpaladin/32/981579_2.png) [@RPaladin](https://blenderartists.org/u/RPaladin)\
**Post date:** [May 9, 2022, 9:59pm UTC](https://blenderartists.org/t/need-help-with-rigid-body-joints/1377110/3 "2022-05-09T21:59:56Z")

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> [@Saranoske](#):
>
> Is there a way how to connect rigid body objects with more joints than one?

Yes, by simply adding another Rigid Body Joint constraint in addition to the other object constraints or dynamically creating the constraints at runtime using the BGE constraints module: [https://upbge.org/#/documentation/docs/latest/api/bge.constraints.html](https://upbge.org/#/documentation/docs/latest/api/bge.constraints.html)

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**Author:** ![Saranoske](https://blenderartists.org/letter_avatar_proxy/v4/letter/s/cab0a1/32.png) [@Saranoske](https://blenderartists.org/u/Saranoske)\
**Post date:** [May 10, 2022, 12:38am UTC](https://blenderartists.org/t/need-help-with-rigid-body-joints/1377110/4 "2022-05-10T00:38:50Z")

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Thank you, it didn’t occur to me at first that I can add more Rigid Body Joints at once.
