I’m in the need of some assistance.
I’m doing an animation with a rope hanging outside of a door to a flying object.
The rope needs to have these properties:
2: To swing with the motion of the moving door while hanging down from it (physics and collision).
3: I must have the ability to pin it somehow. The rope will later fall off.
Now down to business. My knowledge with Blender’s physics properties isn’t that great so I followed some tutorials and this one has given me the best result so far: https://www.youtube.com/watch?v=NrCOMATodzQ
Rope mesh with a string of vertices with a cloth simulation with empty objects.
Now to the problem, I can’t get the rope to collide with any other objects. It goes right through like it’s not there. I’ve tried to set collision and rigid body active/passive but I can’t get it to work. It’s supposed to hang off the edge of the door.
If someone could explain to me what I’m missing, that would be great. Or perhaps offer me a better setup in general.
Thank you in advance
P:S Here is the blend project with the current setup (21.3MB)