Hello everyone
I’m following a blender course and have an assignment to find (or design my own) and model a wind sculpture. I’ve already found one that I want to make: http://www.youtube.com/watch?v=ZHh5w8nvD3M
With all the projects I’ve gotten I have new things to learn and new hurdles to overcome.
Now I haven’t actually started modeling it yet, but I’ve identified a potential problem. I’m still quite new to animation (and blender overall) so go easy on me. Essentially I’m thinking it’d simplify the animation process greatly if I were able to rotate the individual pieces around a fixed angle, namely the angle of where they’re connected to the previous section. This way, if I’ve rotated the first piece, the others will still rotate as I want them to, even if they’ve been moved.
Is there a constraint or something that can help me accomplish this? I’m guessing there are two steps to this, the first being setting the pivot point to the connection, but then fixing the angle for rotation. Can you guys help me figure out how to do this?