Need help with shadows on an alpha'd texture!

Basically I got a plane with a texture on it, and parts of it are using alpha’s to have parts of it transparent. But the shadows are still based off of the plane, it doesn’t account for the transparent bits!

How do I fix this?

For the objects receiving the shadows enable ’ Receive Transparent’ in their Material / Shadow settings.

so i basically need to check that for every single object in the scene?

Only objects that will be receiving the transparent shadows. If that’s all the objects in your scene, then yes.

ok thank you!