I’m getting the following error when trying to join 2 meshes together:
“Can’t join meshes with vertex keys”
The object is a bow weapon that has a “Base” shape key with the bow in the relaxed position and a “BowMorph” key with the bow in the fully pulled back position.
The main problem is that I cannot “create” a set of bow morph keys that work. I can only export a working bow from a working bow that was imported…thus retaining the existing morph. If I delete the shape keys, join the objects and re-create the keys, it cannot get the bow to work in the game again.
I am also limited in that I can only have one object when I export, therefore I must somehow merge the objects together.
I can go into edit mode and add as much detail as I want…even to the point of erasing the original bow and designing a new one…but I must retain the original bow morph keys probably because it is not known how to export it from scratch.
And this is why I do not understand the error. When in Edit mode, I can add a cube mesh but I need to modify those verts so the shape keys will actually “do” something with it. I don’t understand why an object cannot also be added to the base for me to then modify it like I would if adding a primitive in edit mode.
I have even tried to add the same shape key names on the object to add and it still refuses to join.
Any insight as to how I can resolve this is appreciated.
FYI - I am trying to figure this out so I can release this series of tutorials on various methods of creating bows for the game called The Elder Scrolls IV: Oblivion.
Blender 2.49b, 32-bit
Python 2.6.6
OS: Windows 7 Ultimate, 64-bit
Thanks,
LHammonds