Hi, I’m using Blender 2.63 and would like to create a mesh object that has only single sides. I want to use that mesh in a game engine.
I searched this site for older posts related to my question and found some that stated I needed to revere the normals on my mesh and that would do the trick. I tried that, but I think I may be missing a step or two. I reverses my normals, but nothing happened. I can still see all the faces.
Can someone assist me with the proper way to produce a mesh with only single sides. I wan to be able to look in from above and see through my ceilings.
So, if we used the Cube as an example, I want to be able to look into the Cube and see in. However, if I put the camera inside the Cube I don’t want to see out. Hence single sided faces from inside the mesh.
Hi All, with the informaiton you both provided, I was able to do a little more research and found the solution. I’ll post it below in case anyone else need it.
I used Blender 2.63 for this test.
Add a Cube to your scene.
Go into ‘Edit Mode’.
Hit the N-Key to get the side menu.
Make sure “Faces” is checked under “Mesh Display.”
Under “Display” - “Shading:” make sure “Textured Solid” is checked.
Click CTRL-N to flip all the normals.
In the “Mesh Tools” menu on the left of the application, make sure “Inside” is checked under “Make Normals Consistent:” option.
That’s it, instant see-through.
Thanks for all your help. I’m new to the forum and was glad to see the quick help provided.