I’m trying to make a gear but the material on it isn’t the way I want it. I’m trying to make it look kind of realistic but I can’t find out how to make it have more specularity. I have an edge split modifier and it looks as if that takes even more specularity off. Here is an image of how mine is and how I would like to make it with the specularity. If anyone can tell or show me how I can do this it would be awesome. Also a .blend Thanks
that’s not just the specularity, it is also the reflection. you’ll need to give your gear a raymir value, and also, something to reflect, whether it be a world texture, or actual scene.
Basic material setting for Defuse Shader is low Reflection, and Specular Shader should be hard and small for metal. This gives you hard dark against sharp white. Using “Tangent” helps.
As to give metallic reflection look, you can getaway with adding lots of lights set to Specular illumination only. This creates lots of speculars.
Lastly on your object you do need some bevels and rounds for the reflection to take place. Hard corner will give no reflection.