Need help with textures

Hello everybody, Im making a man in blender but when I export the UV map to Photoshop, make separate layers for each bodypart and give them a color everythings fine except for the hands. The hands get these black spots on them and I can’t figure out why. Any help is greatly appreciated.

Picture:


The hands are taking up very little space on the UV map, those black spots are probably the UV lines, but since the uv mapping is so tight in that area, it stretches it way out.

try enabling stretch highlighting for the area of the UV map to highlight trouble areas:


Thanks but i haven’t succeeded in fixinf it, any advise?

File: Klaas.blend (579 KB)

properly create seams for the hand, usually to create a top bottem separation on a stretched hand, then unwrap your model again.

try to understand seams (google it), once unwrapped you then have better area definitions for the hands, and could even scale them for a better texture fit in UV editing pannel (in edit mode select mesh parts and youl see the uV left and can scal the left uv map