I’am working on a crusader pot helm and everything is fine except for the breath holes. I was just going to cut holes into the mesh but then decided it might look better with it can someone tell me a good way to put the holes on the texture so that it is part of the texture.
You could make an alpha map, or a “mask” in photoshop terms I guess it would be called.
So that the holes would be transparent.
Is it UvMapped or procedurals? cause your going to need the control a uv gives.