As the title says, I need some suggestions on how to model the rigging of ship effectively.
This is where I´m at the moment, the shrouds:
I made a plane, put it in position and deleted the horizontal edges. The vertical edges were converted to separate curves, so I could use a curve and array modifier. But I have no idea how to attach the deadeyes and chainplates to the rope, the start/end cap options in the curve modifier gave me rather weird results.
In the end, it should look like this:
Any suggestions more than welcome!