Need help with two rigid body tower problems

Ok, this is my first post here…I’ve been using Blender for a while now but I just signed up here yesterday. Ok, both questions are about the rigid body physics. After much trial and error, I created a large rigid body block tower, and then ‘threw’ a ball at it so it crumbles. Fun. But, I want it to be in slow motion and I can’t figure out how to do this. I could attempt to select each of the 700 blocks and scale their curves in the ipo editor, but, you know that would take a while. Is there are easier way? My second question is: If I can’t build a stable rigid body tower to knock down, is there a way to ‘freeze’ it until the ball hits it so It doesn’t crumble right away? It always bounces and falls at the start…Is there any sway to build a tower that doesn’t fall as long as it is physically stable? (I try to build a physically stable tower but it bounces right at the start and fall? Sorry for the long post, and thanks for any help in advance! :slight_smile:

You could reduce the value of gravity in world settings. This won’t give you slow motion exactly, the blocks will still experience a “real speed” impulse if struck by a missile or another block but they will fall more slowly. If you have other objects in your scene that you want to experience normal gravity you can give them a world z force with an always sensor.

If your tower is bouncing when your sim starts it might be that the bounding boxes of your blocks are a little bigger than the blocks. Make sure you have zero margin selected and that your blocks are accurately placed in object mode so there are no intersections. A single block out of place can cause your tower to bump and fall at startup.

Thanks, just tried that and it looks pretty good! In object mode I had been placing my blocks by hand, but this time I placed them in perfect blender units so I works a lot better! Unfortunately with my new block placing method I was placing them so fast my computer crashed when I tried to bake the physics to ipo! Oh well…Thanks for the help!